Storify: A teaching tool to differentiate instruction
Nov12

Storify: A teaching tool to differentiate instruction

Storify is an online application where users can create a story (although you can think of it as a list, collection or lesson) by bringing together material and content from other social media platforms.  This Web 2.0 platform presents the opportunity for teachers to further differentiate content, process and product within their own classrooms.  Content can be pulled from a number of sources such as Twitter, YouTube, Instagram,...

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Toontastic Review: Worth a closer look
Sep05

Toontastic Review: Worth a closer look

There is no shortage of iPad apps and games to help young learners practice their skills in literacy and numeracy.  However, the iPad presents the opportunity for young learners to create and apply new learning using the tablet’s cameras, microphone and touch screen. Toontastic allows students to manipulate characters as they provide voice and narration for the story.  Toontastic makes use of standard story templates that help...

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Gamification in the classroom: The importance of feedback
Aug23

Gamification in the classroom: The importance of feedback

In our household, the end of summer is capped off with a visit to Science World in Vancouver, B.C.  For the kids it’s a chance to spend the day playing amongst exhibits, simulators and demonstrations.  For me it’s a chance to see how my own instructional practice stacks up against the highly engaging learning environment of this science and discovery centre.  With this most recent visit, it provided an opportunity to see...

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Starting gamification in the classroom?  Keep it simple
Aug19

Starting gamification in the classroom? Keep it simple

Science and discovery centres are great places to see some examples of gamification in action. They present poignant reminders that gamification does not need to be extremely complicated nor lengthy.  In an exhibit from RBC on the Science of Sports, Vancouver’s Science World sets in with some gamification before one even sets foot inside the exhibit. It also serves as a great example of gamification made simple. In keeping with...

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Designing an Online Learning Experience: Using Windows Movie Maker 2012

In completing my CSU course on Web Pedagogies, my second assignment will revolve around designing and creating a lesson or group of lessons that make use of a web tool (ex. Blogs, Wikis, Social Media etc.) and an online learning resource (ex. Websites, YouTube, Google Maps, etc.). When it comes to content and focus, the assignment asks us to support a learning goal or objective that supports a curriculum area in our current line of...

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Gamifying the SOLE for Teachers: Reflecting on my Learning
Sep28

Gamifying the SOLE for Teachers: Reflecting on my Learning

The early stages of envisioning, planning and designing a gamified learning experience for teachers was exciting and invigorating for me. Trying to articulate the medium and scope of this PD resource made me rethink my approach in supporting teacher learning. In one way, gamification gave me permission to throw out what had been previously done to develop teacher learning and start from a fresh new perspective. Rather than developing...

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