HabitRPG – Gamify Your Life
Sep22

HabitRPG – Gamify Your Life

HabitRPG takes gaming mechanisms and applies them to your daily life where rewards and experience points are given (and taken away) for the actions and activities that you complete (and do not complete) during your day. You progress as you to level up and in keeping with the social aspect of gaming you also have the opportunity to compete with others as they navigate their own gamified life. HabitRPG is playable through their website...

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The SOLE of Gamification
Sep12

The SOLE of Gamification

The Self-Organized Learning Environment (SOLE) is a concept that we have been exploring throughout our system. The idea of approaching classroom technology as a way to provide learning experiences that are student-driven is an attempt to move away from simple “drill and kill” activities. The SOLE supports a process of learning that is facilitated through exploration, posing questions, gathering new information and sharing...

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Gamification: Determining My Learning Objectives
Aug28

Gamification: Determining My Learning Objectives

Since an earlier post regarding the importance of content connecting to the gamified learning experience, I felt the need to rethink, prioritize and identify the various learning expectations into one of two groups. By identifying learning expectations as either a specific learning expectation or an overall learning expectation, I hope to create a learning task that manages to address all expectations in an experience that is both...

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Elements of Gamification: Connection to Content
Aug25

Elements of Gamification: Connection to Content

While out in Vancouver I came across two contrasting examples of gamification. One example illustrated the power to engage and educate while the other example arguably served to engage the participant. As I look to create a gamified learning experience, the end goal is to engage and teach rather than to simply entertain. The connection and integration of learning goals will be critical as I design my gamified learning experience for...

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My Gamification Attempt: The HP 8300 Elite
Aug25

My Gamification Attempt: The HP 8300 Elite

Here it is. This is it. As part of my learning action plan for my CSU course (EMT501), I want to research and apply the concept of gamification in my work as a Learning Technologies Coordinator. My proposal initially indicated that I would attempt to gamify a technology workshop or resource that I would facilitate or use in supporting the professional development of teachers. The actual subject or piece of technology was to be...

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Gamification in Action: Jeep Promotion
Aug15

Gamification in Action: Jeep Promotion

While spending some time up in gorgeous Whistler, B.C. I stumbled across a Jeep advertising campaign promoting its latest line of off-road vehicles. This promotion was one of many taking place during Crankworx, an annual freeride mountain bike festival that takes over Whistler mountain and village. With such a huge festival taking place, a company has to find ways of attracting the attention and time of consumers over the many other...

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