The SOLE of Gamification
Sep12

The SOLE of Gamification

The Self-Organized Learning Environment (SOLE) is a concept that we have been exploring throughout our system. The idea of approaching classroom technology as a way to provide learning experiences that are student-driven is an attempt to move away from simple “drill and kill” activities. The SOLE supports a process of learning that is facilitated through exploration, posing questions, gathering new information and sharing...

Read More
Gamification: Determining My Learning Objectives
Aug28

Gamification: Determining My Learning Objectives

Since an earlier post regarding the importance of content connecting to the gamified learning experience, I felt the need to rethink, prioritize and identify the various learning expectations into one of two groups. By identifying learning expectations as either a specific learning expectation or an overall learning expectation, I hope to create a learning task that manages to address all expectations in an experience that is both...

Read More
Elements of Gamification: Connection to Content
Aug25

Elements of Gamification: Connection to Content

While out in Vancouver I came across two contrasting examples of gamification. One example illustrated the power to engage and educate while the other example arguably served to engage the participant. As I look to create a gamified learning experience, the end goal is to engage and teach rather than to simply entertain. The connection and integration of learning goals will be critical as I design my gamified learning experience for...

Read More
My Gamification Attempt: The HP 8300 Elite
Aug25

My Gamification Attempt: The HP 8300 Elite

Here it is. This is it. As part of my learning action plan for my CSU course (EMT501), I want to research and apply the concept of gamification in my work as a Learning Technologies Coordinator. My proposal initially indicated that I would attempt to gamify a technology workshop or resource that I would facilitate or use in supporting the professional development of teachers. The actual subject or piece of technology was to be...

Read More
Gamification in Action: Jeep Promotion
Aug15

Gamification in Action: Jeep Promotion

While spending some time up in gorgeous Whistler, B.C. I stumbled across a Jeep advertising campaign promoting its latest line of off-road vehicles. This promotion was one of many taking place during Crankworx, an annual freeride mountain bike festival that takes over Whistler mountain and village. With such a huge festival taking place, a company has to find ways of attracting the attention and time of consumers over the many other...

Read More
Gamification: Let the Games Begin
Aug08

Gamification: Let the Games Begin

As part of an online course that I currently taking with CSU (Charles Sturt University), we are currently looking at the integration of technology into teaching and learning. This provides me the perfect opportunity to dive into the topic of gamification. Over the next two months I will be exploring the concept of gamification in order to identify and implement gaming mechanisms and evaluate how they can establish and support an...

Read More